Dr. Adam Dub茅
Director, Technology, Learning, & Cognition (TLC) Lab
- Educational Technology
- Cognition
- Cognitive Development
- Child-Tablet Computer Interaction
- Conceptual Knowledge Acquisition and Application
- Development of Mathematical Cognition, Problem-Solving
Adam Kenneth Dub茅 is an Associate Professor of Learning Sciences and Director for the Faculty of Education Office of EdTech at 成人VR视频. He is the Director of the Technology, Learning, & Cognition (TLC) Lab, a 成人VR视频 Faculty of Education Distinguished Teacher award recipient,听and a joint Fellow of the American Educational Research Association and the Society of Research in Child Development in middle childhood education and development.听 He investigates how educational technology augments the learning process and teaches courses on the use of emerging educational technologies. His work on the use of tablet computers in education is published in the book 鈥淯nderstanding Tablets from Early Childhood to Adulthood: Encounters with Touch Technology.鈥
One focus area of his听research asks whether educational tablet math games are able to simultaneously entertain and educate and it is funded by the Social Science and Humanities Research Council of Canada as well as the Fonds de Recherche du Qu茅bec-Soci茅t茅 et Culture. Another recent focus area is on how the use of digital assistants听(smart speakers) affects the development of children's theories of artificial minds and is funded by the听Social Science and Humanities Research Council of Canada.听 Altogether,听Dr. Dub茅's work on educational technology has gone so far as to inform the recent United Nations industry Guidelines on Digital Learning.
- Postdoctoral Research Fellow, University of Toronto
- PhD in Psychology, University of Regina
- MA in Psychology, University of Regina
- Dub茅, A. K. (PI).,听(2021)听Are math apps effective? Studying how they are made and used to improve children鈥檚 mathematics achievement and attitudes. SSHRC Insight Grant.听
- Dub茅, A. K. (PI)听& Ubisoft Montreal. (2020-2021)听Creating and testing effective teacher curriculum guides for the educational versions of Ubisoft鈥檚 Assassin鈥檚 Creed games. MITACS Accelerate.听
- Dub茅, F. (P.I),听Dub茅, A.听K. (CI),听Begon, M., Comeau, G., Creech, A., Despr茅s, J-P., & Laruendeau, D. (2020-2021)听脡laboration, implantation et 茅valuation d'une plateforme num茅rique gamifi茅e pour aider de jeunes pianistes 脿 acqu茅rir les attitudes posturales inh茅rentes au jeu pianistique. SSHRC Insight.听
- Muis, K. R., &听Dub茅, A.K. (CI).听(2020-2021)听Fostering digital literacy in a post-truth era: A mixed-method investigation and pilot intervention.听SSHRC Insight Development Grant.
- Dub茅, A. K. (PI), Talwar, V., & Patitsas, E. (2019-2022) Effect of digital assistant use on children's theories of artificial minds. SSHRC Insight Development Grant.听
- Pearson, H., 听&听Dube虂, A. K.听(2021).
- Dub茅, A. K.听& Wen, R.听(2021). The (un)changing role of technology in education.听Psynopsis, 43 (3),8-9.
- Dub茅, A. K.,听& Wen, R.,听(2021).
- Sharma, R.,听&听Dub茅, A. K.听(2021).
- Dub茅, A., K.,听& Dub茅, N. J. (2020).
- Dube虂, A. K.,听Kacmaz, G.,听Wen, R.,听Xu, C.,听& Alam, S. S.听(2020).
- M.A. Health Professions Education
- M.A. Learning Sciences
- M.Ed. Learning Sciences
- Ph.D. Learning Sciences
Not accepting Master's and Ph.D. students for 2023-24